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wren
Vulkan-based game engine
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This is the complete list of members for wren::Mesh, including all inherited members.
| bind(const ::vk::CommandBuffer &cmd) const | wren::Mesh | |
| draw(const ::vk::CommandBuffer &cmd) const | wren::Mesh | |
| index_buffer_ | wren::Mesh | private |
| indices_ | wren::Mesh | private |
| load(const vulkan::Device &device, VmaAllocator allocator) | wren::Mesh | |
| loaded() const | wren::Mesh | inline |
| loaded_ | wren::Mesh | private |
| Mesh()=default | wren::Mesh | |
| Mesh(const vulkan::Device &device, VmaAllocator allocator) | wren::Mesh | |
| Mesh(const std::vector< Vertex > &vertices, const std::vector< uint16_t > &indices) | wren::Mesh | |
| shader(const std::shared_ptr< vk::Shader > &shader) | wren::Mesh | inline |
| shader_ | wren::Mesh | private |
| uniform_buffer_ | wren::Mesh | private |
| vertex_buffer_ | wren::Mesh | private |
| vertices_ | wren::Mesh | private |