wren
Vulkan-based game engine
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wren::Mesh Member List

This is the complete list of members for wren::Mesh, including all inherited members.

bind(const ::vk::CommandBuffer &cmd) constwren::Mesh
draw(const ::vk::CommandBuffer &cmd) constwren::Mesh
index_buffer_wren::Meshprivate
indices_wren::Meshprivate
load(const vulkan::Device &device, VmaAllocator allocator)wren::Mesh
loaded() constwren::Meshinline
loaded_wren::Meshprivate
Mesh()=defaultwren::Mesh
Mesh(const vulkan::Device &device, VmaAllocator allocator)wren::Mesh
Mesh(const std::vector< Vertex > &vertices, const std::vector< uint16_t > &indices)wren::Mesh
shader(const std::shared_ptr< vk::Shader > &shader)wren::Meshinline
shader_wren::Meshprivate
uniform_buffer_wren::Meshprivate
vertex_buffer_wren::Meshprivate
vertices_wren::Meshprivate