wren
Vulkan-based game engine
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This is the complete list of members for wren::Mesh, including all inherited members.
bind(const ::vk::CommandBuffer &cmd) const | wren::Mesh | |
draw(const ::vk::CommandBuffer &cmd) const | wren::Mesh | |
index_buffer_ | wren::Mesh | private |
indices_ | wren::Mesh | private |
load(const vulkan::Device &device, VmaAllocator allocator) | wren::Mesh | |
loaded() const | wren::Mesh | inline |
loaded_ | wren::Mesh | private |
Mesh()=default | wren::Mesh | |
Mesh(const vulkan::Device &device, VmaAllocator allocator) | wren::Mesh | |
Mesh(const std::vector< Vertex > &vertices, const std::vector< uint16_t > &indices) | wren::Mesh | |
shader(const std::shared_ptr< vk::Shader > &shader) | wren::Mesh | inline |
shader_ | wren::Mesh | private |
uniform_buffer_ | wren::Mesh | private |
vertex_buffer_ | wren::Mesh | private |
vertices_ | wren::Mesh | private |