wren
Vulkan-based game engine
|
This is the complete list of members for wren::scene::components::MeshRenderer, including all inherited members.
bind(const std::shared_ptr< Context > &ctx, const std::shared_ptr< vk::Shader > &shader, const ::vk::CommandBuffer &cmd, const math::Mat4f &model_mat) | wren::scene::components::MeshRenderer | inline |
mesh() const | wren::scene::components::MeshRenderer | inline |
mesh_ | wren::scene::components::MeshRenderer | private |
mesh_file() const | wren::scene::components::MeshRenderer | inline |
mesh_file_ | wren::scene::components::MeshRenderer | private |
ubo_ | wren::scene::components::MeshRenderer | private |
update_mesh(const std::filesystem::path &project_root, const std::filesystem::path &mesh_path) -> expected< void > | wren::scene::components::MeshRenderer | inline |