wren
Vulkan-based game engine
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Here is a list of all functions with links to the classes they belong to:
- g -
get() :
wren::RenderPass
,
wren::vk::Buffer
,
wren::vk::Image
,
wren::vulkan::Device
get_command_buffers() :
wren::RenderPass
get_component() :
wren::scene::Entity
get_framebuffer() :
wren::RenderPass
get_graph() :
wren::Renderer
get_graphics_queue() :
wren::vulkan::Device
get_index() :
wren::math::Mat< T, Rows, Cols >
get_present_queue() :
wren::vulkan::Device
get_required_vulkan_extension() :
wren::Window
get_scratch_buffer() :
wren::RenderPass
get_size() :
wren::Window
GetSwapchainSupport() :
wren::GraphicsContext
GraphBuilder() :
wren::GraphBuilder
GraphicsContext() :
wren::GraphicsContext
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1.10.0