wren
Vulkan-based game engine
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scene_panel.hpp
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1#pragma once
2
3#include <memory>
4#include <optional>
6
7void render_scene_panel(const std::shared_ptr<wren::scene::Scene>& scene,
8 std::optional<flecs::entity>& selected_entity);
void render_scene_panel(const std::shared_ptr< wren::scene::Scene > &scene, std::optional< flecs::entity > &selected_entity)
Definition scene_panel.cpp:7