wren
Vulkan-based game engine
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scene_panel.hpp
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#pragma once
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#include <memory>
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#include <optional>
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#include <
wren/scene/scene.hpp
>
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void
render_scene_panel
(
const
std::shared_ptr<wren::scene::Scene>& scene,
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std::optional<flecs::entity>& selected_entity);
scene.hpp
render_scene_panel
void render_scene_panel(const std::shared_ptr< wren::scene::Scene > &scene, std::optional< flecs::entity > &selected_entity)
Definition
scene_panel.cpp:7
editor
src
scene_panel.hpp
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