at(std::size_t i) -> float & | wren::math::Vec< float, 3 > | inline |
at(std::size_t i) const | wren::math::Vec< float, 3 > | inline |
data | wren::math::Vec< float, 3 > | |
dot(const vec_t &other) const | wren::math::Vec< float, 3 > | inline |
length() const | wren::math::Vec< float, 3 > | inline |
normalized() const | wren::math::Vec< float, 3 > | inline |
operator!=(const vec_t &other) const | wren::math::Vec< float, 3 > | inline |
operator%(const Vec3f &other) const | wren::math::Vec3f | inline |
operator*(float scalar) const | wren::math::Vec< float, 3 > | inline |
operator*(const vec_t &other) const | wren::math::Vec< float, 3 > | inline |
operator*=(float scalar) const | wren::math::Vec< float, 3 > | inline |
operator*=(const vec_t &other) | wren::math::Vec< float, 3 > | inline |
operator+(const vec_t &other) const | wren::math::Vec< float, 3 > | inline |
operator+=(const vec_t &other) | wren::math::Vec< float, 3 > | inline |
operator-(const vec_t &other) const | wren::math::Vec< float, 3 > | inline |
operator-() const | wren::math::Vec< float, 3 > | inline |
operator/(float scalar) const | wren::math::Vec< float, 3 > | inline |
operator==(const vec_t &other) const | wren::math::Vec< float, 3 > | inline |
UnitX() | wren::math::Vec< float, 3 > | inlinestatic |
UnitY() | wren::math::Vec< float, 3 > | inlinestatic |
UnitZ() | wren::math::Vec< float, 3 > | inlinestatic |
Vec() | wren::math::Vec< float, 3 > | inline |
Vec(std::array< float, N > data) | wren::math::Vec< float, 3 > | inline |
Vec(float scalar) | wren::math::Vec< float, 3 > | inline |
Vec3f() | wren::math::Vec3f | inline |
Vec3f(const auto &other) | wren::math::Vec3f | inline |
Vec3f(float x, float y, float z) | wren::math::Vec3f | inline |
Vec3f(const Vec< float, 3 > &other) | wren::math::Vec3f | inline |
vec_t typedef | wren::math::Vec< float, 3 > | |
x() const | wren::math::Vec3f | inline |
x(float x) | wren::math::Vec3f | inline |
y() const | wren::math::Vec3f | inline |
y(float y) | wren::math::Vec3f | inline |
z() const | wren::math::Vec3f | inline |
z(float z) | wren::math::Vec3f | inline |