wren
Vulkan-based game engine
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Classes | |
class | wren::Application |
Namespaces | |
namespace | wren |
Typedefs | |
using | wren::phase_cb_t = std::function<void()> |
Enumerations | |
enum class | wren::CallbackPhase { wren::Startup , wren::Update , wren::Shutdown } |