wren
Vulkan-based game engine
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application.hpp File Reference
#include <spdlog/spdlog.h>
#include <memory>
#include "context.hpp"
#include "wren/renderer.hpp"
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Classes

class  wren::Application
 

Namespaces

namespace  wren
 

Typedefs

using wren::phase_cb_t = std::function<void()>
 

Enumerations

enum class  wren::CallbackPhase { wren::Startup , wren::Update , wren::Shutdown }