wren
Vulkan-based game engine
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#include <pipeline.hpp>
Private Types | |
using | pipeline_t = std::shared_ptr<Pipeline> |
Private Member Functions | |
Pipeline (std::string name, const std::shared_ptr< vk::Shader > &shader) | |
Private Attributes | |
std::string | name_ |
std::shared_ptr< vk::Shader > | shader_ |
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