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    wren
    
   Vulkan-based game engine 
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#include <pipeline.hpp>
Private Types | |
| using | pipeline_t = std::shared_ptr<Pipeline> | 
Private Member Functions | |
| Pipeline (std::string name, const std::shared_ptr< vk::Shader > &shader) | |
Private Attributes | |
| std::string | name_ | 
| std::shared_ptr< vk::Shader > | shader_ | 
      
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