wren
Vulkan-based game engine
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wren::Pipeline Class Reference

#include <pipeline.hpp>

Private Types

using pipeline_t = std::shared_ptr<Pipeline>
 

Private Member Functions

 Pipeline (std::string name, const std::shared_ptr< vk::Shader > &shader)
 

Private Attributes

std::string name_
 
std::shared_ptr< vk::Shader > shader_
 

Member Typedef Documentation

◆ pipeline_t

using wren::Pipeline::pipeline_t = std::shared_ptr<Pipeline>
private

Constructor & Destructor Documentation

◆ Pipeline()

wren::Pipeline::Pipeline ( std::string name,
const std::shared_ptr< vk::Shader > & shader )
inlineprivate

Member Data Documentation

◆ name_

std::string wren::Pipeline::name_
private

◆ shader_

std::shared_ptr<vk::Shader> wren::Pipeline::shader_
private

The documentation for this class was generated from the following file: