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    wren
    
   Vulkan-based game engine 
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#include <queue.hpp>
Static Public Member Functions | |
| static auto | find_queue_family_indices (const ::vk::PhysicalDevice &physical_device, const std::optional<::vk::SurfaceKHR > &surface={}) -> expected< QueueFamilyIndices > | 
      
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  static | 
