wren
Vulkan-based game engine
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components.hpp
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#pragma once
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#include <functional>
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#include "
scene.hpp
"
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namespace
wren::scene
{
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// void iterate_known_components(const Scene& scene, entt::entity entity,
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// std::function<void()>);
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}
wren::scene
Definition
components.cpp:3
scene.hpp
wren
include
wren
scene
components.hpp
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