wren
Vulkan-based game engine
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wren::scene::components::Base Struct Reference

#include <components.hpp>

Inheritance diagram for wren::scene::components::Base:

Public Member Functions

 Base ()=default
 
 Base (const Base &)=default
 
 Base (Base &&)=delete
 
auto operator= (const Base &) -> Base &=default
 
auto operator= (Base &&) -> Base &=delete
 
virtual ~Base ()=default
 

Constructor & Destructor Documentation

◆ Base() [1/3]

wren::scene::components::Base::Base ( )
default

◆ Base() [2/3]

wren::scene::components::Base::Base ( const Base & )
default

◆ Base() [3/3]

wren::scene::components::Base::Base ( Base && )
delete

◆ ~Base()

virtual wren::scene::components::Base::~Base ( )
virtualdefault

Member Function Documentation

◆ operator=() [1/2]

auto wren::scene::components::Base::operator= ( Base && ) -> Base &=delete
delete

◆ operator=() [2/2]

auto wren::scene::components::Base::operator= ( const Base & ) -> Base &=default
default

The documentation for this struct was generated from the following file: