wren
Vulkan-based game engine
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deserialization.hpp
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1#pragma once
2
3#include <filesystem>
5
6#include "scene.hpp"
7
8namespace wren::scene {
9
10auto deserialize(const std::filesystem::path& project_root,
11 const std::filesystem::path& file,
12 const std::shared_ptr<Scene>& scene) -> expected<void>;
13
14}
Definition components.cpp:3
void deserialize(const toml::table &table, components::Transform &transform)
Definition deserialization.cpp:45