wren
Vulkan-based game engine
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deserialization.hpp File Reference
#include <filesystem>
#include <wren/utils/result.hpp>
#include "scene.hpp"
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Namespaces

namespace  wren
 
namespace  wren::scene
 

Functions

auto wren::scene::deserialize (const std::filesystem::path &project_root, const std::filesystem::path &file, const std::shared_ptr< Scene > &scene) -> expected< void >