wren
Vulkan-based game engine
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context.hpp
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1#pragma once
2
3#include <filesystem>
5
6namespace editor {
7
8struct Context {
10 std::filesystem::path project_path;
11};
12
13} // namespace editor
Definition manager.hpp:10
Definition camera.hpp:8
Definition context.hpp:8
wren::assets::Manager asset_manager
Definition context.hpp:9
std::filesystem::path project_path
Definition context.hpp:10