wren
Vulkan-based game engine
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context.hpp
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#pragma once
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#include <filesystem>
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#include <
wren/assets/manager.hpp
>
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namespace
editor
{
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struct
Context
{
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wren::assets::Manager
asset_manager
;
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std::filesystem::path
project_path
;
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};
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}
// namespace editor
wren::assets::Manager
Definition
manager.hpp:10
manager.hpp
editor
Definition
camera.hpp:8
editor::Context
Definition
context.hpp:8
editor::Context::asset_manager
wren::assets::Manager asset_manager
Definition
context.hpp:9
editor::Context::project_path
std::filesystem::path project_path
Definition
context.hpp:10
editor
src
context.hpp
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