wren
Vulkan-based game engine
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editor Namespace Reference

Namespaces

namespace  ui
 

Classes

class  Camera
 
struct  Context
 
class  Editor
 

Functions

void render_filesystem_panel (const editor::Context &ctx)
 
void draw_component (const editor::Context &ctx, wren::scene::components::MeshRenderer &mesh_renderer)
 
void draw_component (wren::scene::components::Transform &transform)
 
void draw_component (const std::string_view &tag, wren::math::Vec3f &vec)
 
void render_inspector_panel (const editor::Context &ctx, const std::shared_ptr< wren::scene::Scene > &scene, const std::optional< flecs::entity > &selected_entity)
 

Function Documentation

◆ draw_component() [1/3]

void editor::draw_component ( const editor::Context & ctx,
wren::scene::components::MeshRenderer & mesh_renderer )
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◆ draw_component() [2/3]

void editor::draw_component ( const std::string_view & tag,
wren::math::Vec3f & vec )
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◆ draw_component() [3/3]

void editor::draw_component ( wren::scene::components::Transform & transform)
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◆ render_filesystem_panel()

void editor::render_filesystem_panel ( const editor::Context & ctx)
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◆ render_inspector_panel()

void editor::render_inspector_panel ( const editor::Context & ctx,
const std::shared_ptr< wren::scene::Scene > & scene,
const std::optional< flecs::entity > & selected_entity )
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