wren
Vulkan-based game engine
|
Namespaces | |
namespace | ui |
Classes | |
class | Camera |
struct | Context |
class | Editor |
Functions | |
void | render_filesystem_panel (const editor::Context &ctx) |
void | draw_component (const editor::Context &ctx, wren::scene::components::MeshRenderer &mesh_renderer) |
void | draw_component (wren::scene::components::Transform &transform) |
void | draw_component (const std::string_view &tag, wren::math::Vec3f &vec) |
void | render_inspector_panel (const editor::Context &ctx, const std::shared_ptr< wren::scene::Scene > &scene, const std::optional< flecs::entity > &selected_entity) |
void editor::draw_component | ( | const editor::Context & | ctx, |
wren::scene::components::MeshRenderer & | mesh_renderer ) |
void editor::draw_component | ( | const std::string_view & | tag, |
wren::math::Vec3f & | vec ) |
void editor::draw_component | ( | wren::scene::components::Transform & | transform | ) |
void editor::render_filesystem_panel | ( | const editor::Context & | ctx | ) |
void editor::render_inspector_panel | ( | const editor::Context & | ctx, |
const std::shared_ptr< wren::scene::Scene > & | scene, | ||
const std::optional< flecs::entity > & | selected_entity ) |