wren
Vulkan-based game engine
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#include <transform.hpp>
Public Member Functions | |
auto | matrix () const |
Public Attributes | |
math::Vec3f | position = math::Vec3f(0, 0, -1) |
math::Vec3f | rotation {} |
math::Vec3f | scale |
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inline |
math::Vec3f wren::scene::components::Transform::position = math::Vec3f(0, 0, -1) |
math::Vec3f wren::scene::components::Transform::rotation {} |
math::Vec3f wren::scene::components::Transform::scale |