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    wren
    
   Vulkan-based game engine 
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#include <transform.hpp>

Public Member Functions | |
| auto | matrix () const | 
| auto | right () const | 
| auto | up () const | 
Public Attributes | |
| math::Vec3f | position = math::Vec3f(0, 0, -1) | 
| math::Vec3f | rotation {} | 
| math::Vec3f | scale | 
      
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| math::Vec3f wren::scene::components::Transform::position = math::Vec3f(0, 0, -1) | 
| math::Vec3f wren::scene::components::Transform::rotation {} | 
| math::Vec3f wren::scene::components::Transform::scale |