#include <camera.hpp>
◆ Camera() [1/2]
editor::Camera::Camera |
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default |
◆ Camera() [2/2]
editor::Camera::Camera |
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float | fov, |
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float | aspect_ratio, |
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float | z_near, |
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float | z_far ) |
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◆ aspect() [1/2]
auto editor::Camera::aspect |
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const |
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inline |
◆ aspect() [2/2]
auto editor::Camera::aspect |
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float | aspect | ) |
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inline |
◆ create()
static auto editor::Camera::create |
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◆ projection()
auto editor::Camera::projection |
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const |
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◆ transform()
auto editor::Camera::transform |
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const |
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inline |
◆ update_projection_matrix()
void editor::Camera::update_projection_matrix |
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inlineprivate |
◆ aspect_ratio_
float editor::Camera::aspect_ratio_ {} |
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private |
◆ fov_
float editor::Camera::fov_ {} |
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private |
◆ projection_
◆ transform_
◆ z_far_
float editor::Camera::z_far_ {} |
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private |
◆ z_near_
float editor::Camera::z_near_ {} |
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private |
The documentation for this class was generated from the following file: