wren
Vulkan-based game engine
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editor::ui Namespace Reference

Functions

void check_result (VkResult res)
 
auto mouse_code_to_imgui (wren::MouseCode code)
 
auto key_code_to_imgui (wren::KeyCode code)
 
auto init (const std::shared_ptr< wren::Context > &context) -> wren::expected< void >
 
auto begin () -> void
 
auto end () -> void
 
void flush (const ::vk::CommandBuffer &cmd)
 

Function Documentation

◆ begin()

auto editor::ui::begin ( ) -> void
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◆ check_result()

void editor::ui::check_result ( VkResult res)
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◆ end()

auto editor::ui::end ( ) -> void
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◆ flush()

void editor::ui::flush ( const ::vk::CommandBuffer & cmd)
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◆ init()

auto editor::ui::init ( const std::shared_ptr< wren::Context > & context) -> wren::expected< void >
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◆ key_code_to_imgui()

auto editor::ui::key_code_to_imgui ( wren::KeyCode code)
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◆ mouse_code_to_imgui()

auto editor::ui::mouse_code_to_imgui ( wren::MouseCode code)
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