wren
Vulkan-based game engine
|
Functions | |
void | check_result (VkResult res) |
auto | mouse_code_to_imgui (wren::MouseCode code) |
auto | key_code_to_imgui (wren::KeyCode code) |
auto | init (const std::shared_ptr< wren::Context > &context) -> wren::expected< void > |
auto | begin () -> void |
auto | end () -> void |
void | flush (const ::vk::CommandBuffer &cmd) |
auto editor::ui::begin | ( | ) | -> void |
void editor::ui::check_result | ( | VkResult | res | ) |
auto editor::ui::end | ( | ) | -> void |
void editor::ui::flush | ( | const ::vk::CommandBuffer & | cmd | ) |
auto editor::ui::init | ( | const std::shared_ptr< wren::Context > & | context | ) | -> wren::expected< void > |
auto editor::ui::key_code_to_imgui | ( | wren::KeyCode | code | ) |
auto editor::ui::mouse_code_to_imgui | ( | wren::MouseCode | code | ) |