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wren
Vulkan-based game engine
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Functions | |
| void | check_result (VkResult res) |
| auto | mouse_code_to_imgui (wren::MouseCode code) |
| auto | key_code_to_imgui (wren::KeyCode code) |
| auto | init (const std::shared_ptr< wren::Context > &context) -> wren::expected< void > |
| auto | begin () -> void |
| auto | end () -> void |
| void | flush (const ::vk::CommandBuffer &cmd) |
| auto editor::ui::begin | ( | ) | -> void |

| void editor::ui::check_result | ( | VkResult | res | ) |

| auto editor::ui::end | ( | ) | -> void |

| void editor::ui::flush | ( | const ::vk::CommandBuffer & | cmd | ) |

| auto editor::ui::init | ( | const std::shared_ptr< wren::Context > & | context | ) | -> wren::expected< void > |


| auto editor::ui::key_code_to_imgui | ( | wren::KeyCode | code | ) |

| auto editor::ui::mouse_code_to_imgui | ( | wren::MouseCode | code | ) |
