wren
Vulkan-based game engine
|
#include <context.hpp>
Public Attributes | |
Window | window |
event::Dispatcher | event_dispatcher |
std::shared_ptr< GraphicsContext > | graphics_context |
std::shared_ptr< Renderer > | renderer |
event::Dispatcher wren::Context::event_dispatcher |
std::shared_ptr<GraphicsContext> wren::Context::graphics_context |
std::shared_ptr<Renderer> wren::Context::renderer |
Window wren::Context::window |