wren
Vulkan-based game engine
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filesystem_panel.hpp
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#pragma once
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#include <imgui.h>
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#include "
context.hpp
"
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namespace
editor
{
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void
render_filesystem_panel
(
const
editor::Context
& ctx);
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}
context.hpp
editor
Definition
camera.hpp:8
editor::render_filesystem_panel
void render_filesystem_panel(const editor::Context &ctx)
Definition
filesystem_panel.cpp:5
editor::Context
Definition
context.hpp:8
editor
src
filesystem_panel.hpp
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