wren
Vulkan-based game engine
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Here is a list of all functions with links to the classes they belong to:
- r -
raycast() :
wren::scene::components::BoxCollider2D
,
wren::scene::components::Collider
read() :
wren::utils::BinaryReader
read_list() :
wren::utils::BinaryReader
read_to_end_line() :
wren::utils::StringReader
read_to_text_end() :
wren::utils::StringReader
read_to_text_start() :
wren::utils::StringReader
recreate_framebuffers() :
wren::RenderPass
recreate_swapchain() :
wren::Renderer
render_targets() :
wren::Renderer
Renderer() :
wren::Renderer
RenderPass() :
wren::RenderPass
RenderTarget() :
wren::RenderTarget
resize() :
wren::RenderTarget
resize_target() :
wren::RenderPass
resize_viewport() :
wren::gui::Instance
resources() :
wren::RenderPass
right() :
wren::scene::components::Transform
run() :
wren::Application
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1.13.2