wren
Vulkan-based game engine
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Go to the source code of this file.
Namespaces | |
namespace | wren |
namespace | wren::math |
Functions | |
auto | wren::math::degrees (float radian) -> float |
auto | wren::math::radians (float degrees) -> float |
auto | wren::math::translate (Mat4f mat, Vec4f offset) -> Mat4f |
auto | wren::math::translate (Mat4f mat, Vec3f offset) -> Mat4f |
auto | wren::math::look_at (const Vec3f &position, const Vec3f &target, const Vec3f &world_up) -> Mat4f |
auto | wren::math::rotate (const Mat4f &matrix, float rotation, const Vec3f &axis) -> Mat4f |
template<typename T > | |
auto | wren::math::ortho (T left, T right, T bottom, T top) |
template<typename T > | |
auto | wren::math::ortho (T left, T right, T bottom, T top, T z_near, T z_far) |
template<typename T > | |
auto | wren::math::perspective (T fov_y, T aspect, T z_near, T z_far) |