wren
Vulkan-based game engine
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#include <backward.hpp>
#include <filesystem>
#include <memory>
#include <tracy/Tracy.hpp>
#include <wren/application.hpp>
#include <wren/context.hpp>
#include <wren/graph.hpp>
#include <wren/shaders/mesh.hpp>
#include <wren/utils/format.hpp>
#include "editor.hpp"
Functions | |
auto | main (int argc, char **argv) -> int |
Variables | |
const backward::SignalHandling | kSh |
auto main | ( | int | argc, |
char ** | argv ) -> int |
const backward::SignalHandling kSh |