wren
Vulkan-based game engine
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main.cpp File Reference
#include <backward.hpp>
#include <filesystem>
#include <memory>
#include <tracy/Tracy.hpp>
#include <wren/application.hpp>
#include <wren/context.hpp>
#include <wren/graph.hpp>
#include <wren/shaders/mesh.hpp>
#include <wren/utils/format.hpp>
#include "editor.hpp"
Include dependency graph for main.cpp:

Functions

auto main (int argc, char **argv) -> int
 

Variables

const backward::SignalHandling kSh
 

Function Documentation

◆ main()

auto main ( int argc,
char ** argv ) -> int
Here is the call graph for this function:

Variable Documentation

◆ kSh

const backward::SignalHandling kSh