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wren
Vulkan-based game engine
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#include <vk_mem_alloc.h>#include <vulkan/vulkan_core.h>#include <vulkan/vulkan.hpp>#include <wren/math/matrix.hpp>#include <wren/math/vector.hpp>#include <wren/vk/buffer.hpp>#include <wren/vk/shader.hpp>#include "utils/device.hpp"

Go to the source code of this file.
Classes | |
| struct | wren::UBO |
| struct | wren::Vertex |
| class | wren::Mesh |
Namespaces | |
| namespace | wren |
Variables | |
| const std::array | wren::kTriangleVertices |
| const std::array | wren::kQuadVertices |
| const std::vector< uint16_t > | wren::kQuadIndices = {0, 1, 2, 2, 3, 0} |