wren
Vulkan-based game engine
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#include <vk_mem_alloc.h>
#include <vulkan/vulkan_core.h>
#include <vulkan/vulkan.hpp>
#include <wren/math/matrix.hpp>
#include <wren/math/vector.hpp>
#include <wren/vk/buffer.hpp>
#include <wren/vk/shader.hpp>
#include "utils/device.hpp"
Go to the source code of this file.
Classes | |
struct | wren::UBO |
struct | wren::Vertex |
class | wren::Mesh |
Namespaces | |
namespace | wren |
Variables | |
const std::array | wren::kTriangleVertices |
const std::array | wren::kQuadVertices |
const std::vector< uint16_t > | wren::kQuadIndices = {0, 1, 2, 2, 3, 0} |