wren
Vulkan-based game engine
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mesh_loader.hpp
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1#pragma once
2
3#include <filesystem>
4
5#include "mesh.hpp"
6
7namespace wren {
8
9DEFINE_ERROR("MeshLoader", MeshLoaderError, ExtensionNotSupported)
10
11auto load_mesh(const std::filesystem::path& mesh_path) -> expected<Mesh>;
12
13} // namespace wren
Definition editor_scene.hpp:5
auto load_mesh(const std::filesystem::path &mesh_path) -> expected< Mesh >
Definition mesh_loader.cpp:65
#define DEFINE_ERROR(cat_name, name,...)
Definition result.hpp:88