wren
Vulkan-based game engine
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string.hpp
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1#pragma once
2
3#include <string>
4#include <vector>
5
6namespace wren::utils {
7
8auto split(const std::string& input, const char c) -> std::vector<std::string>;
9
10} // namespace wren::utils
Definition binray_reader.hpp:6
auto split(const std::string &input, const char c) -> std::vector< std::string >
Definition string.cpp:5