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wren
Vulkan-based game engine
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Namespaces | |
| namespace | fs |
Classes | |
| class | BinaryReader |
| class | StringReader |
Functions | |
| template<class E> | |
| auto | enum_to_string (E e) -> std::string |
| template<typename E> | |
| auto | string_to_enum (const std::string_view &name, bool case_insensitive=false) -> std::optional< E > |
| auto | split (const std::string &input, const char c) -> std::vector< std::string > |
| auto wren::utils::enum_to_string | ( | E | e | ) | -> std::string |

| auto wren::utils::split | ( | const std::string & | input, |
| const char | c ) -> std::vector<std::string> |
| auto wren::utils::string_to_enum | ( | const std::string_view & | name, |
| bool | case_insensitive = false ) -> std::optional<E> |