wren
Vulkan-based game engine
|
Namespaces | |
namespace | fs |
Classes | |
class | BinaryReader |
class | StringReader |
Functions | |
template<class E > | |
auto | enum_to_string (E e) -> std::string |
template<typename E > | |
auto | string_to_enum (const std::string_view &name, bool case_sensitive=false) -> std::optional< E > |
auto | split (const std::string &input, const char c) -> std::vector< std::string > |
auto wren::utils::enum_to_string | ( | E | e | ) | -> std::string |
auto wren::utils::split | ( | const std::string & | input, |
const char | c ) -> std::vector<std::string> |
auto wren::utils::string_to_enum | ( | const std::string_view & | name, |
bool | case_sensitive = false ) -> std::optional<E> |