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    wren
    
   Vulkan-based game engine 
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Namespaces | |
| namespace | fs | 
Classes | |
| class | BinaryReader | 
| class | StringReader | 
Functions | |
| template<class E> | |
| auto | enum_to_string (E e) -> std::string | 
| template<typename E> | |
| auto | string_to_enum (const std::string_view &name, bool case_insensitive=false) -> std::optional< E > | 
| auto | split (const std::string &input, const char c) -> std::vector< std::string > | 
| auto wren::utils::enum_to_string | ( | E | e | ) | -> std::string | 

| auto wren::utils::split | ( | const std::string & | input, | 
| const char | c ) -> std::vector<std::string> | 
| auto wren::utils::string_to_enum | ( | const std::string_view & | name, | 
| bool | case_insensitive = false ) -> std::optional<E> |