wren
Vulkan-based game engine
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Functions | |
auto | file_exists_in_dir (const std::filesystem::path &root, const std::filesystem::path &file) -> expected< std::filesystem::path > |
auto | read_file_to_string (const std::filesystem::path &path) -> std::string |
auto | read_file_to_bin (const std::filesystem::path &path) -> std::vector< uint8_t > |
auto wren::utils::fs::file_exists_in_dir | ( | const std::filesystem::path & | root, |
const std::filesystem::path & | file ) -> expected<std::filesystem::path> |
auto wren::utils::fs::read_file_to_bin | ( | const std::filesystem::path & | path | ) | -> std::vector<uint8_t> |
auto wren::utils::fs::read_file_to_string | ( | const std::filesystem::path & | path | ) | -> std::string |