wren
Vulkan-based game engine
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#include <spirv_reflect.h>
Public Attributes | |
uint32_t | dims_count |
uint32_t | dims [SPV_REFLECT_MAX_ARRAY_DIMS] |
uint32_t SpvReflectBindingArrayTraits::dims[SPV_REFLECT_MAX_ARRAY_DIMS] |
uint32_t SpvReflectBindingArrayTraits::dims_count |