wren
Vulkan-based game engine
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#include <spirv_reflect.h>
Public Attributes | |
uint32_t | set |
uint32_t | binding_count |
SpvReflectDescriptorBinding ** | bindings |
uint32_t SpvReflectDescriptorSet::binding_count |
SpvReflectDescriptorBinding** SpvReflectDescriptorSet::bindings |
uint32_t SpvReflectDescriptorSet::set |