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wren
Vulkan-based game engine
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#include <spirv_reflect.h>

Public Attributes | |
| uint32_t | set |
| uint32_t | binding_count |
| SpvReflectDescriptorBinding ** | bindings |
| uint32_t SpvReflectDescriptorSet::binding_count |
| SpvReflectDescriptorBinding** SpvReflectDescriptorSet::bindings |
| uint32_t SpvReflectDescriptorSet::set |