wren
Vulkan-based game engine
|
#include <spirv_reflect.h>
Public Attributes | |
uint32_t | x |
uint32_t | y |
uint32_t | z |
uint32_t SpvReflectEntryPoint::LocalSize::x |
uint32_t SpvReflectEntryPoint::LocalSize::y |
uint32_t SpvReflectEntryPoint::LocalSize::z |