wren
Vulkan-based game engine
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#include <spirv_reflect.h>
Public Attributes | |
SpvDim | dim |
uint32_t | depth |
uint32_t | arrayed |
uint32_t | ms |
uint32_t | sampled |
SpvImageFormat | image_format |
uint32_t SpvReflectImageTraits::arrayed |
uint32_t SpvReflectImageTraits::depth |
SpvDim SpvReflectImageTraits::dim |
SpvImageFormat SpvReflectImageTraits::image_format |
uint32_t SpvReflectImageTraits::ms |
uint32_t SpvReflectImageTraits::sampled |