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wren
Vulkan-based game engine
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#include <spirv_reflect.h>
Public Attributes | |
| SpvDim | dim |
| uint32_t | depth |
| uint32_t | arrayed |
| uint32_t | ms |
| uint32_t | sampled |
| SpvImageFormat | image_format |
| uint32_t SpvReflectImageTraits::arrayed |
| uint32_t SpvReflectImageTraits::depth |
| SpvDim SpvReflectImageTraits::dim |
| SpvImageFormat SpvReflectImageTraits::image_format |
| uint32_t SpvReflectImageTraits::ms |
| uint32_t SpvReflectImageTraits::sampled |