wren
Vulkan-based game engine
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SpvReflectShaderModule::Internal Struct Reference

#include <spirv_reflect.h>

Collaboration diagram for SpvReflectShaderModule::Internal:

Public Attributes

SpvReflectModuleFlags module_flags
 
size_t spirv_size
 
uint32_t * spirv_code
 
uint32_t spirv_word_count
 
size_t type_description_count
 
SpvReflectTypeDescriptiontype_descriptions
 

Member Data Documentation

◆ module_flags

SpvReflectModuleFlags SpvReflectShaderModule::Internal::module_flags

◆ spirv_code

uint32_t* SpvReflectShaderModule::Internal::spirv_code

◆ spirv_size

size_t SpvReflectShaderModule::Internal::spirv_size

◆ spirv_word_count

uint32_t SpvReflectShaderModule::Internal::spirv_word_count

◆ type_description_count

size_t SpvReflectShaderModule::Internal::type_description_count

◆ type_descriptions

SpvReflectTypeDescription* SpvReflectShaderModule::Internal::type_descriptions

The documentation for this struct was generated from the following file: