wren
Vulkan-based game engine
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#include <spirv_reflect.h>
Public Attributes | |
SpvReflectModuleFlags | module_flags |
size_t | spirv_size |
uint32_t * | spirv_code |
uint32_t | spirv_word_count |
size_t | type_description_count |
SpvReflectTypeDescription * | type_descriptions |
SpvReflectModuleFlags SpvReflectShaderModule::Internal::module_flags |
uint32_t* SpvReflectShaderModule::Internal::spirv_code |
size_t SpvReflectShaderModule::Internal::spirv_size |
uint32_t SpvReflectShaderModule::Internal::spirv_word_count |
size_t SpvReflectShaderModule::Internal::type_description_count |
SpvReflectTypeDescription* SpvReflectShaderModule::Internal::type_descriptions |