wren
Vulkan-based game engine
|
#include <spirv_reflect.h>
Public Attributes | |
uint32_t | spirv_id |
uint32_t | constant_id |
const char * | name |
uint32_t SpvReflectSpecializationConstant::constant_id |
const char* SpvReflectSpecializationConstant::name |
uint32_t SpvReflectSpecializationConstant::spirv_id |