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wren
Vulkan-based game engine
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#include <spirv_reflect.h>
Public Attributes | |
| uint32_t | spirv_id |
| uint32_t | constant_id |
| const char * | name |
| uint32_t SpvReflectSpecializationConstant::constant_id |
| const char* SpvReflectSpecializationConstant::name |
| uint32_t SpvReflectSpecializationConstant::spirv_id |