wren
Vulkan-based game engine
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#include <graph.hpp>
Public Member Functions | |
auto | begin () |
auto | end () |
auto | node_by_name (const std::string &name) const -> node_t |
Public Attributes | |
std::vector< node_t > | nodes |
std::vector< edge_t > | edges |
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inline |
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inline |
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inline |
std::vector<edge_t> wren::Graph::edges |
std::vector<node_t> wren::Graph::nodes |