wren
Vulkan-based game engine
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This is the complete list of members for wren::scene::components::Collider, including all inherited members.
Base()=default | wren::scene::components::Base | |
Base(const Base &)=default | wren::scene::components::Base | |
Base(Base &&)=delete | wren::scene::components::Base | |
operator=(const Base &) -> Base &=default | wren::scene::components::Base | |
operator=(Base &&) -> Base &=delete | wren::scene::components::Base | |
Ptr typedef | wren::scene::components::Collider | |
raycast(const Transform &transform, const math::Vec3f &origin, const math::Vec3f &direction) const -> std::optional< math::Vec3f >=0 | wren::scene::components::Collider | pure virtual |
~Base()=default | wren::scene::components::Base | virtual |