wren
Vulkan-based game engine
|
#include <shaderc/shaderc.h>
#include <shaderc/status.h>
#include <wren/reflect/spirv_reflect.h>
#include <filesystem>
#include <map>
#include <memory>
#include <string>
#include <vulkan/vulkan.hpp>
#include <vulkan/vulkan_enums.hpp>
#include <vulkan/vulkan_handles.hpp>
#include <vulkan/vulkan_structs.hpp>
#include <wren/math/vector.hpp>
#include <wren/utils/result.hpp>