#include <render_pass.hpp>
◆ PassResources()
wren::PassResources::PassResources |
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std::string | target_prefix | ) |
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inline |
◆ add_colour_target()
auto wren::PassResources::add_colour_target |
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-> PassResources& |
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inline |
◆ add_depth_target()
◆ add_shader()
auto wren::PassResources::add_shader |
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const std::string & | name, |
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const std::shared_ptr< vk::Shader > & | shader ) -> PassResources& |
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inline |
◆ has_colour_target()
auto wren::PassResources::has_colour_target |
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const |
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inline |
◆ has_depth_target()
auto wren::PassResources::has_depth_target |
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const |
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inline |
◆ shaders()
auto wren::PassResources::shaders |
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const |
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inline |
◆ target_prefix()
auto wren::PassResources::target_prefix |
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const |
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inline |
◆ colour_target_
bool wren::PassResources::colour_target_ = false |
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private |
◆ depth_target_
bool wren::PassResources::depth_target_ = false |
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private |
◆ shaders_
std::unordered_map<std::string, std::shared_ptr<vk::Shader> > wren::PassResources::shaders_ |
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private |
◆ target_prefix_
std::string wren::PassResources::target_prefix_ |
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private |
The documentation for this class was generated from the following file: