wren
Vulkan-based game engine
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graph.hpp File Reference
#include <memory>
#include <string>
#include <vector>
#include <vulkan/vulkan.hpp>
#include <wren/utils/result.hpp>
#include <wren/vk/image.hpp>
#include "render_pass.hpp"
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Classes

struct  wren::Node
 
struct  wren::Graph
 
class  wren::GraphBuilder
 

Namespaces

namespace  wren
 

Typedefs

using wren::node_t = std::shared_ptr<Node>
 
using wren::edge_t = std::pair<node_t, node_t>