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wren
Vulkan-based game engine
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#include <memory>#include <string>#include <vector>#include <vulkan/vulkan.hpp>#include <wren/utils/result.hpp>#include <wren/vk/image.hpp>#include "render_pass.hpp"

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Classes | |
| struct | wren::Node |
| struct | wren::Graph |
| class | wren::GraphBuilder |
Namespaces | |
| namespace | wren |
Typedefs | |
| using | wren::node_t = std::shared_ptr<Node> |
| using | wren::edge_t = std::pair<node_t, node_t> |