wren
Vulkan-based game engine
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#include <memory>
#include <string>
#include <vector>
#include <vulkan/vulkan.hpp>
#include <wren/utils/result.hpp>
#include <wren/vk/image.hpp>
#include "render_pass.hpp"
Go to the source code of this file.
Classes | |
struct | wren::Node |
struct | wren::Graph |
class | wren::GraphBuilder |
Namespaces | |
namespace | wren |
Typedefs | |
using | wren::node_t = std::shared_ptr<Node> |
using | wren::edge_t = std::pair<node_t, node_t> |