wren
Vulkan-based game engine
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inspector_panel.hpp
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#pragma once
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#include <imgui.h>
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#include <misc/cpp/imgui_stdlib.h>
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#include <memory>
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#include <optional>
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#include <
wren/scene/components/mesh.hpp
>
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#include <
wren/scene/components/transform.hpp
>
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#include <
wren/scene/entity.hpp
>
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#include <
wren/scene/scene.hpp
>
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#include "
context.hpp
"
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namespace
editor
{
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void
render_inspector_panel
(
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const
editor::Context
& ctx,
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const
std::shared_ptr<wren::scene::Scene>& scene,
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const
std::optional<flecs::entity>& selected_entity);
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}
context.hpp
entity.hpp
editor
Definition
camera.hpp:8
editor::render_inspector_panel
void render_inspector_panel(const editor::Context &ctx, const std::shared_ptr< wren::scene::Scene > &scene, const std::optional< flecs::entity > &selected_entity)
Definition
inspector_panel.cpp:13
mesh.hpp
scene.hpp
editor::Context
Definition
context.hpp:8
transform.hpp
editor
src
inspector_panel.hpp
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