wren
Vulkan-based game engine
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inspector_panel.hpp
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1#pragma once
2
3#include <imgui.h>
4#include <misc/cpp/imgui_stdlib.h>
5
6#include <memory>
7#include <optional>
10#include <wren/scene/entity.hpp>
11#include <wren/scene/scene.hpp>
12
13#include "context.hpp"
14
15namespace editor {
16
18 const editor::Context& ctx,
19 const std::shared_ptr<wren::scene::Scene>& scene,
20 const std::optional<flecs::entity>& selected_entity);
21
22}
Definition camera.hpp:8
void render_inspector_panel(const editor::Context &ctx, const std::shared_ptr< wren::scene::Scene > &scene, const std::optional< flecs::entity > &selected_entity)
Definition inspector_panel.cpp:13
Definition context.hpp:8