wren
Vulkan-based game engine
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#include <imgui.h>
#include <misc/cpp/imgui_stdlib.h>
#include <memory>
#include <optional>
#include <wren/scene/components/mesh.hpp>
#include <wren/scene/components/transform.hpp>
#include <wren/scene/entity.hpp>
#include <wren/scene/scene.hpp>
#include "context.hpp"
Go to the source code of this file.
Namespaces | |
namespace | editor |
Functions | |
void | editor::render_inspector_panel (const editor::Context &ctx, const std::shared_ptr< wren::scene::Scene > &scene, const std::optional< flecs::entity > &selected_entity) |