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wren
Vulkan-based game engine
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#include <imgui.h>#include <misc/cpp/imgui_stdlib.h>#include <memory>#include <optional>#include <wren/scene/components/mesh.hpp>#include <wren/scene/components/transform.hpp>#include <wren/scene/entity.hpp>#include <wren/scene/scene.hpp>#include "context.hpp"

Go to the source code of this file.
Namespaces | |
| namespace | editor |
Functions | |
| void | editor::render_inspector_panel (const editor::Context &ctx, const std::shared_ptr< wren::scene::Scene > &scene, const std::optional< flecs::entity > &selected_entity) |