wren
Vulkan-based game engine
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#include <queue>
#include <vulkan/vulkan.hpp>
#include <wren/vk/buffer.hpp>
#include <wren/vk/shader.hpp>
#include <wren_math/matrix.hpp>
#include <wren_math/vector.hpp>
Go to the source code of this file.
Classes | |
struct | wren::gui::Window |
struct | wren::gui::Vertex |
struct | wren::gui::UBO |
struct | wren::gui::Inputs |
class | wren::gui::Instance |
Namespaces | |
namespace | wren |
namespace | wren::gui |
Variables | |
static const std::size_t | wren::gui::MAX_VERTICES = 10000 |
static const std::size_t | wren::gui::MAX_INDICES = MAX_VERTICES * 10 |