wren
Vulkan-based game engine
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#include "wren/mesh_loader.hpp"
#include <spdlog/spdlog.h>
#include <boost/algorithm/string/split.hpp>
#include <span>
#include <wren/utils/binray_reader.hpp>
#include <wren/utils/filesystem.hpp>
Namespaces | |
namespace | wren |
Functions | |
auto | wren::load_glb_mesh (const std::filesystem::path &glb_path) -> Mesh |
auto | wren::load_stl_mesh (const std::filesystem::path &stl_path) -> Mesh |
auto | wren::load_mesh (const std::filesystem::path &mesh_path) -> expected< Mesh > |