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wren
Vulkan-based game engine
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#include <functional>#include <string_view>#include <unordered_map>#include <vector>#include <wren/utils/enums.hpp>#include "keycode.hpp"

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Classes | |
| struct | wren::event::WindowClose |
| struct | wren::event::WindowResized |
| struct | wren::event::MouseMoved |
| struct | wren::event::MouseWheel |
| struct | wren::event::MouseButtonDown |
| struct | wren::event::MouseButtonUp |
| struct | wren::event::KeyDown |
| struct | wren::event::KeyUp |
| struct | wren::event::KeyTyped |
| class | wren::event::Dispatcher |
Namespaces | |
| namespace | wren |
| namespace | wren::event |
Macros | |
| #define | APPEND_EVENT_INFO(name, cat) |
| #define APPEND_EVENT_INFO | ( | name, | |
| cat ) |