wren
Vulkan-based game engine
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#include <functional>
#include <string_view>
#include <unordered_map>
#include <vector>
#include <wren/utils/enums.hpp>
#include "keycode.hpp"
Go to the source code of this file.
Classes | |
struct | wren::event::WindowClose |
struct | wren::event::WindowResized |
struct | wren::event::MouseMoved |
struct | wren::event::MouseWheel |
struct | wren::event::MouseButtonDown |
struct | wren::event::MouseButtonUp |
struct | wren::event::KeyDown |
struct | wren::event::KeyUp |
struct | wren::event::KeyTyped |
class | wren::event::Dispatcher |
Namespaces | |
namespace | wren |
namespace | wren::event |
Macros | |
#define | APPEND_EVENT_INFO(name, cat) |
#define APPEND_EVENT_INFO | ( | name, | |
cat ) |