wren
Vulkan-based game engine
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filesystem.hpp File Reference
#include <filesystem>
#include <vector>
#include "result.hpp"
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Namespaces

namespace  wren
 
namespace  wren::utils
 
namespace  wren::utils::fs
 

Functions

auto wren::utils::fs::file_exists_in_dir (const std::filesystem::path &root, const std::filesystem::path &file) -> expected< std::filesystem::path >
 
auto wren::utils::fs::read_file_to_string (const std::filesystem::path &path) -> std::string
 
auto wren::utils::fs::read_file_to_bin (const std::filesystem::path &path) -> std::vector< uint8_t >