wren
Vulkan-based game engine
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Here is a list of all functions with links to the classes they belong to:
- c -
Camera() :
editor::Camera
choose_swapchain_extent() :
wren::Renderer
choose_swapchain_format() :
wren::Renderer
choose_swapchain_presentation_mode() :
wren::Renderer
colour_target() :
wren::RenderPass
command_pool() :
wren::vulkan::Device
compile() :
wren::GraphBuilder
context() :
wren::Application
copy_buffer() :
wren::vk::Buffer
create() :
editor::Camera
,
editor::Editor
Create() :
wren::Application
,
wren::GraphicsContext
create() :
wren::Renderer
,
wren::RenderPass
,
wren::RenderTarget
,
wren::scene::Scene
,
wren::vk::Buffer
,
wren::vk::Image
,
wren::vulkan::Device
,
wren::Window
create_depth() :
wren::RenderTarget
create_device() :
wren::vulkan::Device
create_entity() :
wren::scene::Scene
create_surface() :
wren::Window
create_target() :
wren::GraphBuilder
CreateAllocator() :
wren::GraphicsContext
CreateDevice() :
wren::GraphicsContext
CreateInstance() :
wren::GraphicsContext
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1.10.0