wren
Vulkan-based game engine
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Here is a list of all variables with links to the classes they belong to:
- a -
absolute_offset :
SpvReflectBlockVariable
access_chain_count :
SpvReflectPrvParser
access_chains :
SpvReflectPrvParser
accessed :
SpvReflectDescriptorBinding
accessed_variable_count :
SpvReflectPrvFunction
accessed_variables :
SpvReflectPrvFunction
alloc_ :
wren::vk::Image
allocation_ :
wren::vk::Buffer
allocator :
wren::gui::Instance
allocator_ :
wren::GraphicsContext
,
wren::vk::Buffer
array :
SpvReflectBlockVariable
,
SpvReflectDescriptorBinding
,
SpvReflectInterfaceVariable
,
SpvReflectTypeDescription::Traits
array_stride :
SpvReflectPrvDecorations
array_traits :
SpvReflectPrvNode
arrayed :
SpvReflectImageTraits
,
SpvReflectPrvImageTraits
aspect_ :
wren::RenderTarget
aspect_ratio_ :
editor::Camera
asset_manager :
editor::Context
asset_paths_ :
wren::assets::Manager
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1.10.0