wren
Vulkan-based game engine
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Functions | |
void | render_scene_panel (const std::shared_ptr< wren::scene::Scene > &scene, std::optional< flecs::entity > &selected_entity) |
void render_scene_panel | ( | const std::shared_ptr< wren::scene::Scene > & | scene, |
std::optional< flecs::entity > & | selected_entity ) |