wren
Vulkan-based game engine
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ui.cpp File Reference
#include "ui.hpp"
#include <imgui.h>
#include <imgui_impl_sdl2.h>
#include <imgui_impl_vulkan.h>
#include <vulkan/vulkan.hpp>
#include <wren/context.hpp>
#include <wren/renderer.hpp>
#include <wren/vk/result.hpp>
Include dependency graph for ui.cpp:

Namespaces

namespace  editor
 
namespace  editor::ui
 

Functions

void editor::ui::check_result (VkResult res)
 
auto editor::ui::mouse_code_to_imgui (wren::MouseCode code)
 
auto editor::ui::key_code_to_imgui (wren::KeyCode code)
 
auto editor::ui::init (const std::shared_ptr< wren::Context > &context) -> wren::expected< void >
 
auto editor::ui::begin () -> void
 
auto editor::ui::end () -> void
 
void editor::ui::flush (const ::vk::CommandBuffer &cmd)