wren
Vulkan-based game engine
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#include "ui.hpp"
#include <imgui.h>
#include <imgui_impl_sdl2.h>
#include <imgui_impl_vulkan.h>
#include <vulkan/vulkan.hpp>
#include <wren/context.hpp>
#include <wren/renderer.hpp>
#include <wren/vk/result.hpp>
Namespaces | |
namespace | editor |
namespace | editor::ui |
Functions | |
void | editor::ui::check_result (VkResult res) |
auto | editor::ui::mouse_code_to_imgui (wren::MouseCode code) |
auto | editor::ui::key_code_to_imgui (wren::KeyCode code) |
auto | editor::ui::init (const std::shared_ptr< wren::Context > &context) -> wren::expected< void > |
auto | editor::ui::begin () -> void |
auto | editor::ui::end () -> void |
void | editor::ui::flush (const ::vk::CommandBuffer &cmd) |