|
wren
Vulkan-based game engine
|
#include "ui.hpp"#include <imgui.h>#include <imgui_impl_sdl2.h>#include <imgui_impl_vulkan.h>#include <vulkan/vulkan.hpp>#include <wren/context.hpp>#include <wren/renderer.hpp>#include <wren/vk/result.hpp>
Namespaces | |
| namespace | editor |
| namespace | editor::ui |
Functions | |
| void | editor::ui::check_result (VkResult res) |
| auto | editor::ui::mouse_code_to_imgui (wren::MouseCode code) |
| auto | editor::ui::key_code_to_imgui (wren::KeyCode code) |
| auto | editor::ui::init (const std::shared_ptr< wren::Context > &context) -> wren::expected< void > |
| auto | editor::ui::begin () -> void |
| auto | editor::ui::end () -> void |
| void | editor::ui::flush (const ::vk::CommandBuffer &cmd) |