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wren
Vulkan-based game engine
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#include "scene/deserialization.hpp"#include <spdlog/spdlog.h>#include <toml++/toml.hpp>#include "scene/components/mesh.hpp"#include "scene/components/transform.hpp"#include "scene/entity.hpp"
Namespaces | |
| namespace | wren |
| namespace | wren::scene |
Functions | |
| void | wren::scene::deserialize (const toml::table &table, components::Transform &transform) |
| void | wren::scene::deserialize (const toml::table &table, const std::filesystem::path &project_root, components::MeshRenderer &mesh_renderer) |
| void | wren::scene::deserialize (const toml::table &table, math::Vec3f &vec) |
| auto | wren::scene::deserialize (const std::filesystem::path &project_root, const std::filesystem::path &file, const std::shared_ptr< Scene > &scene) -> expected< void > |