wren
Vulkan-based game engine
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Class List
Here are the classes, structs, unions and interfaces with brief descriptions:
[detail level
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▼
N
editor
C
Camera
C
Context
C
Editor
▼
N
fmt
C
formatter< wren::Err >
▼
N
wren
▼
N
assets
C
Manager
▼
N
event
C
Dispatcher
C
KeyDown
C
KeyTyped
C
KeyUp
C
MouseButtonDown
C
MouseButtonUp
C
MouseMoved
C
MouseWheel
C
WindowClose
C
WindowResized
▼
N
gui
C
Inputs
C
Instance
C
Renderer
C
UBO
C
Vertex
C
Window
▼
N
math
C
Mat
C
Mat4f
C
Quaternion
C
Vec
C
Vec2f
C
Vec3f
C
Vec4f
▼
N
scene
►
N
components
C
MeshRenderer
C
Tag
C
Transform
C
Entity
C
Scene
▼
N
utils
C
BinaryReader
C
StringReader
▼
N
vk
C
Buffer
C
Image
▼
N
vulkan
C
Device
C
Queue
C
QueueFamilyIndices
C
SwapchainSupportDetails
C
Application
C
Context
C
Err
C
Graph
C
GraphBuilder
C
GraphicsContext
C
Mesh
C
Node
C
PassResources
C
Pipeline
C
Renderer
C
RenderPass
C
RenderTarget
C
UBO
C
Vertex
C
Window
C
SpvReflectArrayTraits
C
SpvReflectBindingArrayTraits
C
SpvReflectBlockVariable
C
SpvReflectCapability
C
SpvReflectDescriptorBinding
C
SpvReflectDescriptorSet
▼
C
SpvReflectEntryPoint
C
LocalSize
C
SpvReflectImageTraits
C
SpvReflectInterfaceVariable
The OpVariable that is either an Input or Output to the module
▼
C
SpvReflectNumericTraits
C
Matrix
C
Scalar
C
Vector
C
SpvReflectPrvAccessChain
C
SpvReflectPrvAccessedVariable
C
SpvReflectPrvArrayTraits
C
SpvReflectPrvDecorations
C
SpvReflectPrvFunction
C
SpvReflectPrvImageTraits
C
SpvReflectPrvNode
C
SpvReflectPrvNumberDecoration
C
SpvReflectPrvParser
C
SpvReflectPrvPhysicalPointerStruct
C
SpvReflectPrvString
C
SpvReflectPrvStringDecoration
▼
C
SpvReflectShaderModule
C
Internal
C
SpvReflectSpecializationConstant
C
SpvReflectSpecId
▼
C
SpvReflectTypeDescription
Information about an OpType* instruction
C
Traits
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